"Games"
{
	/* Fortress Forever 2.4 */
	"FortressForever"
	{
		"Offsets"
		{
			"EndTouch"
			{
				"windows"	"96"
				"linux"		"97"
			}
			"FireBullets"
			{
				"windows"	"107"
				"linux"		"108"
			}
			"OnTakeDamage"
			{
				"windows"	"65"
				"linux"		"66"
			}
			"PreThink"
			{
				"windows"	"281"
				"linux"		"282"
			}
			"PostThink"
			{
				"windows"	"282"
				"linux"		"283"
			}
			"SetTransmit"
			{
				"windows"	"23"
				"linux"		"24"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"linux"		"18"
			}
			"Spawn"
			{
				"windows"	"25"
				"linux"		"26"
			}
			"StartTouch"
			{
				"windows"	"94"
				"linux"		"95"
			}
			"Think"
			{
				"windows"	"51"
				"linux"		"52"
			}
			"Touch"
			{
				"windows"	"95"
				"linux"		"96"
			}
			"TraceAttack"
			{
				"windows"	"63"
				"linux"		"64"
			}
			"UpdateOnRemove"
			{
				"windows"	"101"
				"linux"		"102"
			}
			"Use"
			{
				"windows"	"93"
				"linux"		"94"
			}
			"VPhysicsUpdate"
			{
				"windows"	"150"
				"linux"		"151"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"230"
				"linux"		"231"
			}
			"Weapon_CanUse"
			{
				"windows"	"224"
				"linux"		"225"
			}
			"Weapon_Drop"
			{
				"windows"	"227"
				"linux"		"228"
			}
			"Weapon_Equip"
			{
				"windows"	"225"
				"linux"		"226"
			}
			"Weapon_Switch"
			{
				"windows"	"228"
				"linux"		"229"
			}
		}
		
		"Signatures"
		{
			"IEntityFactoryDictionary"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
				"linux"		"@_Z23EntityFactoryDictionaryv"
			}
		}
	}
}